Working on the loadout screens
Got the load screen itself completed early today. As well as the ability to override story levels with your custom loadout. What's left is picking a loadout when playing an online level. And in the two places you can play one of your own levels. After that, level editors need the ability to add loadouts to their levels. Then it's ready for release. Maybe tomorrow or the next day.
Update: Now I've completed the loadout selection for one of the two places you can playtest levels in the editor. Plus a slew of other nice fixes. It was a good day of programming.
I've been livestreaming my development since today. You're welcome to join and listen to my questionable taste in music. I'll answer questions about unity, c#, Javascript, or development in general. I'm no expert, so I'll do my best.
Get Against the Tide
Against the Tide
Tower Defense + Match 3
Status | In development |
Author | Against the Tide |
Genre | Strategy |
Tags | Fantasy, Level Editor, match3, Mouse only, realtime, Real time strategy, Singleplayer, Tower Defense |
Languages | English |
More posts
- New game page layoutJan 24, 2021
- 0.150.0 Released & DiscordJan 15, 2021
- 0.100.0 released!Jan 14, 2021
- It's awhile, but I'm still working!Jan 10, 2021
- Almost done with loadoutsJan 02, 2021
- Take a screenshot in unity (with transparent background)Dec 31, 2020
- Finally! Play and upload levels online!Dec 30, 2020
- How to implement "wait at least this long" in Unity/C#Dec 28, 2020
- Level Editor is live!Dec 27, 2020
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