Almost done with loadouts


The player side of creating and using loadouts is done. All four places you can start a level now has loadout options. Now it's time to implement the level creator's ability to specify a loadout for their levels.

I'm curious how they will use the feature along side the levels. It's possible to create a blank loadout, meaning no towers or skills. But this runs counter to the game's core theme of needing both to defeat your enemies. Since all levels must have at least one enemy and matching the bomb jewel doesn't do anything if you don't have a spell ability, there's no way to hurt the enemy. Which means an instant loss. Though, since it can't be beaten, it can't be uploaded. So I'm not too concerned and I don't want to put too many hard limits on creator creativity. Until the game has enough audience to attract hackers...

I'm streaming development in 2021. Check it out.

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