Almost done with loadouts
The player side of creating and using loadouts is done. All four places you can start a level now has loadout options. Now it's time to implement the level creator's ability to specify a loadout for their levels.
I'm curious how they will use the feature along side the levels. It's possible to create a blank loadout, meaning no towers or skills. But this runs counter to the game's core theme of needing both to defeat your enemies. Since all levels must have at least one enemy and matching the bomb jewel doesn't do anything if you don't have a spell ability, there's no way to hurt the enemy. Which means an instant loss. Though, since it can't be beaten, it can't be uploaded. So I'm not too concerned and I don't want to put too many hard limits on creator creativity. Until the game has enough audience to attract hackers...
I'm streaming development in 2021. Check it out.
Get Against the Tide
Against the Tide
Tower Defense + Match 3
Status | In development |
Author | Against the Tide |
Genre | Strategy |
Tags | Fantasy, Level Editor, match3, Mouse only, realtime, Real time strategy, Singleplayer, Tower Defense |
Languages | English |
More posts
- New game page layoutJan 24, 2021
- 0.150.0 Released & DiscordJan 15, 2021
- 0.100.0 released!Jan 14, 2021
- It's awhile, but I'm still working!Jan 10, 2021
- Working on the loadout screensJan 02, 2021
- Take a screenshot in unity (with transparent background)Dec 31, 2020
- Finally! Play and upload levels online!Dec 30, 2020
- How to implement "wait at least this long" in Unity/C#Dec 28, 2020
- Level Editor is live!Dec 27, 2020
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