Working towards the first demo release
I accidentally triggered a full rebuild of my unity project, so I have time to write this while my hard drive and ram converse on the best type of noose knot.
I'm in the end stages of releasing the initial itch.io page and the first demo. A few bugs in the settings menu has delayed me. I want to move on to the next stage of development. The game loop is functionally complete. But it is strung together with tissue and spider silk. No MVP No Life. Now I can move forward with a brush, polish, and paint. I'm looking forward to the level editor and getting it online so people can upload their own levels. That's when everything starts, I think.
I'm nervous because my wife is pregnant, I don't have a job, and I'm tooling around with this game "on the side". I suppose it keeps the mind busy.
Get Against the Tide
Against the Tide
Tower Defense + Match 3
Status | In development |
Author | Against the Tide |
Genre | Strategy |
Tags | Fantasy, Level Editor, match3, Mouse only, realtime, Real time strategy, Singleplayer, Tower Defense |
Languages | English |
More posts
- New game page layoutJan 24, 2021
- 0.150.0 Released & DiscordJan 15, 2021
- 0.100.0 released!Jan 14, 2021
- It's awhile, but I'm still working!Jan 10, 2021
- Almost done with loadoutsJan 02, 2021
- Working on the loadout screensJan 02, 2021
- Take a screenshot in unity (with transparent background)Dec 31, 2020
- Finally! Play and upload levels online!Dec 30, 2020
- How to implement "wait at least this long" in Unity/C#Dec 28, 2020
- Level Editor is live!Dec 27, 2020