v0.10.0 Demo Released: UI reworked
Against the Tide » Devlog
I reworked how the UI was implemented so it could be resolution-independent. This works well for all scene except the level scene, which becomes oversized above 1980x1080.
The level scene's UI was changed:
- Added a score label
- Moved the pause button
- The tower defense and match 3 fields are now resized according to the resolution
- The round timer now has a permanent home at the top and is the current round label otherwise
- There's room at the top left to add a visual representation of the enemies left in the round (but it's not visible yet)
The story level select was remade so it's a little more usable and the font isn't eye-bleedingly large.
I completed the first (of five) screens for the level editor. But it's not available for players yet.
BUGS
- The white range underlay of the towers is bugged and incorrectly positioned and sized. Doesn't affect gameplay except you can't know the range of the towers.
- Gameplay is practically unplayable at resolutions larger than 1980x1080.
Files
Against the Tide v0.10.0 (Windows) 104 MB
Dec 16, 2020
Against the Tide v0.10.0 (OSX, Unverified) 104 MB
Dec 16, 2020
Against the Tide v0.10.0 (Linux, Unverified) 106 MB
Dec 16, 2020
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Against the Tide
Tower Defense + Match 3
Status | In development |
Author | Against the Tide |
Genre | Strategy |
Tags | Fantasy, Level Editor, match3, Mouse only, realtime, Real time strategy, Singleplayer, Tower Defense |
Languages | English |
More posts
- New game page layoutJan 24, 2021
- 0.150.0 Released & DiscordJan 15, 2021
- 0.100.0 released!Jan 14, 2021
- It's awhile, but I'm still working!Jan 10, 2021
- Almost done with loadoutsJan 02, 2021
- Working on the loadout screensJan 02, 2021
- Take a screenshot in unity (with transparent background)Dec 31, 2020
- Finally! Play and upload levels online!Dec 30, 2020
- How to implement "wait at least this long" in Unity/C#Dec 28, 2020
- Level Editor is live!Dec 27, 2020
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